Vuletic
Week Three: Surface Design
Weekly Learning Outcome
-
Discuss and review site activation and initial design intervention concepts.
-
Design a surface material narrative for your design.
-
Invent new surfaces in the site by considering existing surfaces in the site, materiality, assembly, and detail.
-
Develop and detail surface design in relation to light.
-
Evaluate the light conditions of the micro-site.
-
Research and analyse new surfaces performance on the site and whether they be animated.
-
Explore different intensities of light and shadow, artificial and natural light sources, direction and time of day.
-
Develop surface design experiments.
-
Sequence the new surface design and light studies.
-
Develop surface designs and the material narrative for the project.
Rapid Fire Design
We began this week creating surface designs using possible experimental methods such as layering, cutting, folding, drawing, ripping, stacking, laminating, delaminating, smoothing, polishing, evaporating, saturating, patterning, copying, multiplying, distorting, warping, weathering, burning, sand-blasting, varnishing, printing, molding and casting etc. With this we were required to create three rapid surface design and photograph them in various lighting conditions.

Layering, Folding, Stacking, Smoothing, Multiplying, Curling, Molding, Rolling,
In these models I tried to focus on the change, showing the development of more obscure folds, creating more dimension, highlight points and shadow. I was inspired to replicate this through from last experiment with light rays and how it interrupted the original image/form. Unveiling more that was not noticed before.
Model One
Model Two
Model Two
Model Three
I decided to create models that replicate one another but continue to change. What I mean by this is how in the first model its folds and curves seems quite calm which then produce soft shadows, whereas when the models developed you could recognise more roughness. By the time I got to the third model there was a large sense of layering of the clay, the edges became sharper and the shadows became darker. I admired visually seeing the change in the models once new alterations were added and being able to compare the three side by side. I was also inspired to revisit my cinematic device and test the models in different lighting/colour filter conditions to be exposed to a new interpretation of the clay models.
Three case studies (art and design 'surface' related projects)
Ann Hamilton - The Event of a Thread, 2012





Visual artist Ann Hamilton combines the ephemeral presence of time with the material tactility for which she is best known to create a new large-scale installation for the Wade Thompson Drill Hall. Commissioned by the Armory, the event of a thread references the building’s architecture, as well as the individual encounters and congregational gatherings that have animated its rich social history. A multisensory affair, the work draws together readings, sound, and live events within a field of swings that together invite visitors to connect to the action of each other and the work itself, illuminating the experience of the singular and collective body, the relationship between the animal and the human. The address of the readers to the pigeons shifts at the end of each day, when a vocalist on the drill hall’s balcony serenades their release to flight. Each day’s song is cut with a record lathe, and the resulting recording is played back the next day.
La Biennale di Venezia - Re-Set, 2012





The Netherlands Architecture Institute invited Inside Outside to design the Dutch submission.
With the exhibition Re-Set Inside Outside responds to the vacant architecture in the Netherlands. Showing how the experience of space itself can be changed by relatively simple interventions, Petra Blaisse demonstrates that architecture possesses the power to start a new life.
One single mobile object occupies the space for three months and emphasises the building’s unique qualities. This object will flow through the interior, re-configure its organisation and create multiple rooms along the way. The experience of light, sound and space will be manipulated so that new perspectives emerge.
Kengo Kuma & Associates - New Interior for Casa Batlló Stairs & Atrium






In their project they wanted to talk about that genius use of light; making sure every single visitor leaves Casa Batlló having appreciated such qualities, independently of the admiration towards its incredible shapes, craftsmanship, and symbolic allusions. And we wanted to do it in an abstract way. Through this abstraction, free of the colors, materials, and historical dimension of the house, we talk without distractions and nostalgia about the concept of light.
This project is a Tribute to the genius use of Mediterranean light by Gaudi in Casa Batlló.
While in Casa Batlló the 8 story original central patio captures the natural light and distributes it evenly to all the corners of the house, in the new project this vertical travel is done within the 8 story enclosed space of the existing emergency stairs, using a series of suspended aluminum chain screens to capture light, in this case artificial, in order to create an everchanging experience from the brightness of the rooftop to the dark depths of the old coal cellar in the basement.
Project team: Javier Villar Ruiz, Jaime Fernandez Calvache, Gorka Beitia Zarandona, David Minton Albero, Mila Dimitrovska, Kimio Suzuki
Researching into these projects helped me gather a new perspective of experimenting with more curves and soft materials. Specifically I was intrigued by the way light interacts with these textures and forms to create a new sense of space and movement. I also admired how the spaces are interactive which enables the user to leave with a new experience.
From here I will be experimenting with new ways I can manipulate a space and allow the by passers of Fort Lane to gain a new experience!
Photoshop Experiments


Refined Model 4




















Curling, Round, Holes, Shadow, Light, Flow, Movement, Multiply, Soft,
I decided to explore the clay models further and create forms that created an interaction with light. I used a regular white lamp and a candle to experiment with different lighting scenes to analyse the way different lighting scenes affect the shadows, highlight and perception off the scene. I enjoyed the way I created multiple sculptures as I was able to move them around and see a visual change of shadow. This is something I'd definitely like to explore further as I feel that it will be a great way to alter Imperial Lane and make use of its current sky lights in place!










Imperial Lane Elevation
Draft
